42 lines
1.4 KiB
GDScript3
42 lines
1.4 KiB
GDScript3
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## The limiter will execute its child `x` amount of times. When the number of
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## maximum ticks is reached, it will return a `FAILURE` status code.
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@tool
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@icon("../../icons/limiter.svg")
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class_name LimiterDecorator extends Decorator
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@onready var cache_key = 'limiter_%s' % self.get_instance_id()
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@export var max_count : float = 0
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func tick(actor: Node, blackboard: Blackboard) -> int:
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var child = self.get_child(0)
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var current_count = blackboard.get_value(cache_key, 0, str(actor.get_instance_id()))
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if current_count == 0:
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child.before_run(actor, blackboard)
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if current_count < max_count:
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blackboard.set_value(cache_key, current_count + 1, str(actor.get_instance_id()))
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var response = child.tick(actor, blackboard)
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if can_send_message(blackboard):
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BeehaveDebuggerMessages.process_tick(child.get_instance_id(), response)
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if child is ConditionLeaf:
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blackboard.set_value("last_condition", child, str(actor.get_instance_id()))
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blackboard.set_value("last_condition_status", response, str(actor.get_instance_id()))
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if child is ActionLeaf and response == RUNNING:
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running_child = child
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blackboard.set_value("running_action", child, str(actor.get_instance_id()))
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return response
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else:
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child.after_run(actor, blackboard)
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return FAILURE
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func get_class_name() -> Array[StringName]:
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var classes := super()
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classes.push_back(&"LimiterDecorator")
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return classes
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