bovido/addons/beehave/nodes/leaves/condition.gd

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## Conditions are leaf nodes that either return SUCCESS or FAILURE depending on
## a single simple condition. They should never return `RUNNING`.
@tool
@icon("../../icons/condition.svg")
class_name ConditionLeaf extends Leaf
func get_class_name() -> Array[StringName]:
var classes := super()
classes.push_back(&"ConditionLeaf")
return classes