bovido/scenes/enemy.tscn

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[gd_scene load_steps=12 format=3 uid="uid://bktg1ypaav3q3"]
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[ext_resource type="Script" path="res://scripts/enemy/enemy.gd" id="1_2uhn6"]
[ext_resource type="Texture2D" uid="uid://bydnrc6ixlv8w" path="res://art/characters/Pink_Monster_Throw_4.png" id="2_5t5q0"]
[ext_resource type="Texture2D" uid="uid://dylr4xf3far68" path="res://art/characters/Pink_Monster_Idle_4.png" id="3_5xsrd"]
[ext_resource type="PackedScene" uid="uid://b51tdt5kunai" path="res://scenes/enemy_behavior_tree.tscn" id="3_jk76t"]
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[ext_resource type="Texture2D" uid="uid://bbwsdd0jddmck" path="res://art/characters/Pink_Monster_Walk_6.png" id="4_qk3ak"]
[sub_resource type="Animation" id="Animation_ouyrp"]
length = 0.001
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[sub_resource type="Animation" id="Animation_jt5bg"]
resource_name = "hit_ball"
length = 0.4
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
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"values": [ExtResource("2_5t5q0")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [4]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
}
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[sub_resource type="Animation" id="Animation_6vdwd"]
resource_name = "idle"
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length = 0.4
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loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
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"values": [ExtResource("3_5xsrd")]
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}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
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"values": [4]
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}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
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"values": [0, 1, 2, 3]
}
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[sub_resource type="Animation" id="Animation_etqki"]
resource_name = "walk"
length = 0.6
loop_mode = 1
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
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"values": [ExtResource("4_qk3ak")]
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}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
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"values": [6]
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}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5]
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}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_gnukq"]
_data = {
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"RESET": SubResource("Animation_ouyrp"),
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"hit_ball": SubResource("Animation_jt5bg"),
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"idle": SubResource("Animation_6vdwd"),
"walk": SubResource("Animation_etqki")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rlijp"]
size = Vector2(17, 10)
[node name="Enemy" type="CharacterBody2D"]
collision_layer = 2
collision_mask = 13
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script = ExtResource("1_2uhn6")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -16)
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texture = ExtResource("2_5t5q0")
flip_h = true
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hframes = 4
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_gnukq")
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-0.5, -5)
shape = SubResource("RectangleShape2D_rlijp")
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 2
collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(-0.5, -5)
shape = SubResource("RectangleShape2D_rlijp")
[node name="EnemyBehaviorTree" parent="." instance=ExtResource("3_jk76t")]
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_area_2d_body_exited"]