bovido/scripts/enemy.gd

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962 B
GDScript3
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extends CharacterBody2D
@onready var tile_map: TileMap = get_parent()
@onready var animation_player = $AnimationPlayer
@export var speed = 80
var y_spawn_offset = -8
var is_moving = false
var destination: Vector2 = Vector2.ZERO
func _ready():
var spawn_cell: Vector2i = tile_map.get_top_spawn_cell()
position = tile_map.map_to_local(spawn_cell)
position.y += y_spawn_offset
func _process(_delta):
if is_moving:
animation_player.play("walk")
else:
animation_player.stop()
func _physics_process(delta):
move_to_rand_cell(delta)
func move_to_rand_cell(delta):
if !is_moving:
var rand_cell: Vector2i = tile_map.get_random_top_cell()
tile_map.set_cell(0, Vector2i(rand_cell.x, rand_cell.y), 1, Vector2i(0, 0), 0) # debug purpose
destination = tile_map.map_to_local(rand_cell)
destination.y += y_spawn_offset
is_moving = true
position = position.move_toward(destination, delta * speed)
if position == destination:
is_moving = false