bovido/addons/beehave/blackboard.gd

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GDScript3
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## The blackboard is an object that can be used to store and access data between
## multiple nodes of the behavior tree.
@icon("icons/blackboard.svg")
class_name Blackboard extends Node
var blackboard: Dictionary = {}
func keys() -> Array[String]:
var keys: Array[String]
keys.assign(blackboard.keys().duplicate())
return keys
func set_value(key: Variant, value: Variant, blackboard_name: String = 'default') -> void:
if not blackboard.has(blackboard_name):
blackboard[blackboard_name] = {}
blackboard[blackboard_name][key] = value
func get_value(key: Variant, default_value: Variant = null, blackboard_name: String = 'default') -> Variant:
if has_value(key, blackboard_name):
return blackboard[blackboard_name].get(key, default_value)
return default_value
func has_value(key: Variant, blackboard_name: String = 'default') -> bool:
return blackboard.has(blackboard_name) and blackboard[blackboard_name].has(key) and blackboard[blackboard_name][key] != null
func erase_value(key: Variant, blackboard_name: String = 'default') -> void:
if blackboard.has(blackboard_name):
blackboard[blackboard_name][key] = null