Add wait action to enemy

This commit is contained in:
Mathilde Grapin 2023-06-12 17:58:06 +02:00
parent 1aed988149
commit 02026ab3e9
13 changed files with 236 additions and 15 deletions

BIN
art/Pink_Monster_Idle_4.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dylr4xf3far68"
path="res://.godot/imported/Pink_Monster_Idle_4.png-dfd4ddf26ff0c47d32f43de16090eb28.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/Pink_Monster_Idle_4.png"
dest_files=["res://.godot/imported/Pink_Monster_Idle_4.png-dfd4ddf26ff0c47d32f43de16090eb28.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

BIN
art/Pink_Monster_Run_6.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bql3ivf3dql6f"
path="res://.godot/imported/Pink_Monster_Run_6.png-d337bc3c6832d6b33b34cde0ca44e357.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/Pink_Monster_Run_6.png"
dest_files=["res://.godot/imported/Pink_Monster_Run_6.png-d337bc3c6832d6b33b34cde0ca44e357.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bydnrc6ixlv8w"
path="res://.godot/imported/Pink_Monster_Throw_4.png-6379c8d3070f7e87fe37b02ca39c1690.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/Pink_Monster_Throw_4.png"
dest_files=["res://.godot/imported/Pink_Monster_Throw_4.png-6379c8d3070f7e87fe37b02ca39c1690.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=7 format=3 uid="uid://bktg1ypaav3q3"] [gd_scene load_steps=10 format=3 uid="uid://bktg1ypaav3q3"]
[ext_resource type="Texture2D" uid="uid://bbwsdd0jddmck" path="res://art/Pink_Monster_Walk_6.png" id="1_e5603"] [ext_resource type="Texture2D" uid="uid://bbwsdd0jddmck" path="res://art/Pink_Monster_Walk_6.png" id="1_e5603"]
[ext_resource type="Script" path="res://scripts/enemy.gd" id="1_l5lyv"] [ext_resource type="Script" path="res://scripts/enemy.gd" id="1_l5lyv"]
[ext_resource type="Texture2D" uid="uid://dylr4xf3far68" path="res://art/Pink_Monster_Idle_4.png" id="2_duxxr"]
[ext_resource type="PackedScene" uid="uid://b51tdt5kunai" path="res://scenes/enemy_behavior_tree.tscn" id="3_jk76t"] [ext_resource type="PackedScene" uid="uid://b51tdt5kunai" path="res://scenes/enemy_behavior_tree.tscn" id="3_jk76t"]
[sub_resource type="Animation" id="Animation_etqki"] [sub_resource type="Animation" id="Animation_etqki"]
@ -11,18 +12,100 @@ loop_mode = 1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame") tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/keys = { tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("1_e5603")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [6]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1, "update": 1,
"values": [0, 1, 2, 3, 4, 5] "values": [0, 1, 2, 3, 4, 5]
} }
[sub_resource type="Animation" id="Animation_6vdwd"]
resource_name = "idle"
length = 0.4
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("2_duxxr")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [4]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
}
[sub_resource type="Animation" id="Animation_ouyrp"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_gnukq"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_gnukq"]
_data = { _data = {
"RESET": SubResource("Animation_ouyrp"),
"idle": SubResource("Animation_6vdwd"),
"walk": SubResource("Animation_etqki") "walk": SubResource("Animation_etqki")
} }
@ -34,9 +117,9 @@ script = ExtResource("1_l5lyv")
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -16) position = Vector2(0, -16)
texture = ExtResource("1_e5603") texture = ExtResource("2_duxxr")
flip_h = true flip_h = true
hframes = 6 hframes = 4
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = { libraries = {

View file

@ -1,22 +1,42 @@
[gd_scene load_steps=6 format=3 uid="uid://b51tdt5kunai"] [gd_scene load_steps=10 format=3 uid="uid://b51tdt5kunai"]
[ext_resource type="Script" path="res://addons/beehave/nodes/beehave_tree.gd" id="1_b2pc4"] [ext_resource type="Script" path="res://addons/beehave/nodes/beehave_tree.gd" id="1_b2pc4"]
[ext_resource type="Script" path="res://addons/beehave/nodes/composites/sequence.gd" id="2_80fm4"] [ext_resource type="Script" path="res://addons/beehave/nodes/composites/sequence.gd" id="2_80fm4"]
[ext_resource type="Script" path="res://addons/beehave/nodes/composites/selector.gd" id="2_xkd41"]
[ext_resource type="Script" path="res://scripts/is_idle_condition.gd" id="3_5jur1"] [ext_resource type="Script" path="res://scripts/is_idle_condition.gd" id="3_5jur1"]
[ext_resource type="Script" path="res://scripts/move_to_target_action.gd" id="4_1on4v"] [ext_resource type="Script" path="res://scripts/move_to_target_action.gd" id="4_1on4v"]
[ext_resource type="Script" path="res://scripts/get_random_top_cell.gd" id="4_ouqf7"] [ext_resource type="Script" path="res://scripts/can_wait_condition.gd" id="4_x5ium"]
[ext_resource type="Script" path="res://addons/beehave/nodes/decorators/time_limiter.gd" id="5_012bh"]
[ext_resource type="Script" path="res://scripts/wait_action.gd" id="5_xel2n"]
[ext_resource type="Script" path="res://scripts/get_random_top_cell_action.gd" id="7_uo3i6"]
[node name="EnemyBehaviorTree" type="Node"] [node name="EnemyBehaviorTree" type="Node"]
script = ExtResource("1_b2pc4") script = ExtResource("1_b2pc4")
[node name="ReturnBallSequence" type="Node" parent="."] [node name="MainSelector" type="Node" parent="."]
script = ExtResource("2_xkd41")
[node name="WaitSequence" type="Node" parent="MainSelector"]
script = ExtResource("2_80fm4") script = ExtResource("2_80fm4")
[node name="IsIdle" type="Node" parent="ReturnBallSequence"] [node name="CanWait" type="Node" parent="MainSelector/WaitSequence"]
script = ExtResource("4_x5ium")
[node name="TimeLimiterDecorator" type="Node" parent="MainSelector/WaitSequence"]
script = ExtResource("5_012bh")
wait_time = 2.0
[node name="Wait" type="Node" parent="MainSelector/WaitSequence/TimeLimiterDecorator"]
script = ExtResource("5_xel2n")
[node name="ReturnBallSequence" type="Node" parent="MainSelector"]
script = ExtResource("2_80fm4")
[node name="IsIdle" type="Node" parent="MainSelector/ReturnBallSequence"]
script = ExtResource("3_5jur1") script = ExtResource("3_5jur1")
[node name="GetRandomTopCell" type="Node" parent="ReturnBallSequence"] [node name="GetRandomTopCell" type="Node" parent="MainSelector/ReturnBallSequence"]
script = ExtResource("4_ouqf7") script = ExtResource("7_uo3i6")
[node name="MoveToTargetAction" type="Node" parent="ReturnBallSequence"] [node name="MoveToTarget" type="Node" parent="MainSelector/ReturnBallSequence"]
script = ExtResource("4_1on4v") script = ExtResource("4_1on4v")

View file

@ -0,0 +1,8 @@
class_name CanWaitCodition
extends ConditionLeaf
func tick(_actor, _blackboard):
var num = randi_range(0, 1)
if num == 0:
return SUCCESS
return FAILURE

View file

@ -1,4 +1,4 @@
class_name GetRandomTopCell class_name GetRandomTopCellAction
extends ActionLeaf extends ActionLeaf
func tick(actor, _blackboard): func tick(actor, _blackboard):

View file

@ -1,5 +1,5 @@
class_name IsIdleCondition class_name IsIdleCondition
extends ConditionLeaf extends ConditionLeaf
func tick(actor, _blackboard): func tick(_actor, _blackboard):
return SUCCESS return SUCCESS

View file

@ -1,7 +1,7 @@
class_name MoveToTargetAction class_name MoveToTargetAction
extends ActionLeaf extends ActionLeaf
func before_run(actor, blackboard): func before_run(actor, _blackboard):
actor.animation_player.play("walk") actor.animation_player.play("walk")
func tick(actor, _blackboard): func tick(actor, _blackboard):
@ -12,5 +12,5 @@ func tick(actor, _blackboard):
return SUCCESS return SUCCESS
return RUNNING return RUNNING
func after_run(actor, blackboard): func after_run(actor, _blackboard):
actor.animation_player.stop() actor.animation_player.stop()

8
scripts/wait_action.gd Normal file
View file

@ -0,0 +1,8 @@
class_name WaitAction
extends ActionLeaf
func before_run(actor, _blackboard):
actor.animation_player.play("idle")
func tick(actor, blackboard):
return RUNNING