Add wait action to enemy
This commit is contained in:
parent
1aed988149
commit
02026ab3e9
BIN
art/Pink_Monster_Idle_4.png
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art/Pink_Monster_Idle_4.png
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art/Pink_Monster_Idle_4.png.import
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art/Pink_Monster_Idle_4.png.import
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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art/Pink_Monster_Run_6.png
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art/Pink_Monster_Run_6.png
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art/Pink_Monster_Run_6.png.import
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
art/Pink_Monster_Throw_4.png
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art/Pink_Monster_Throw_4.png
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art/Pink_Monster_Throw_4.png.import
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path="res://.godot/imported/Pink_Monster_Throw_4.png-6379c8d3070f7e87fe37b02ca39c1690.ctex"
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compress/hdr_compression=1
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compress/normal_map=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,7 +1,8 @@
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[gd_scene load_steps=7 format=3 uid="uid://bktg1ypaav3q3"]
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[gd_scene load_steps=10 format=3 uid="uid://bktg1ypaav3q3"]
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[ext_resource type="Texture2D" uid="uid://bbwsdd0jddmck" path="res://art/Pink_Monster_Walk_6.png" id="1_e5603"]
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[ext_resource type="Script" path="res://scripts/enemy.gd" id="1_l5lyv"]
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[ext_resource type="Texture2D" uid="uid://dylr4xf3far68" path="res://art/Pink_Monster_Idle_4.png" id="2_duxxr"]
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[ext_resource type="PackedScene" uid="uid://b51tdt5kunai" path="res://scenes/enemy_behavior_tree.tscn" id="3_jk76t"]
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[sub_resource type="Animation" id="Animation_etqki"]
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@ -11,18 +12,100 @@ loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("1_e5603")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [6]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5]
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}
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[sub_resource type="Animation" id="Animation_6vdwd"]
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resource_name = "idle"
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length = 0.4
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("2_duxxr")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [4]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3]
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}
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[sub_resource type="Animation" id="Animation_ouyrp"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_gnukq"]
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_data = {
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"RESET": SubResource("Animation_ouyrp"),
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"idle": SubResource("Animation_6vdwd"),
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"walk": SubResource("Animation_etqki")
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}
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@ -34,9 +117,9 @@ script = ExtResource("1_l5lyv")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(0, -16)
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texture = ExtResource("1_e5603")
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texture = ExtResource("2_duxxr")
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flip_h = true
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hframes = 6
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hframes = 4
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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@ -1,22 +1,42 @@
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[gd_scene load_steps=6 format=3 uid="uid://b51tdt5kunai"]
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[gd_scene load_steps=10 format=3 uid="uid://b51tdt5kunai"]
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[ext_resource type="Script" path="res://addons/beehave/nodes/beehave_tree.gd" id="1_b2pc4"]
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[ext_resource type="Script" path="res://addons/beehave/nodes/composites/sequence.gd" id="2_80fm4"]
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[ext_resource type="Script" path="res://addons/beehave/nodes/composites/selector.gd" id="2_xkd41"]
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[ext_resource type="Script" path="res://scripts/is_idle_condition.gd" id="3_5jur1"]
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[ext_resource type="Script" path="res://scripts/move_to_target_action.gd" id="4_1on4v"]
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[ext_resource type="Script" path="res://scripts/get_random_top_cell.gd" id="4_ouqf7"]
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[ext_resource type="Script" path="res://scripts/can_wait_condition.gd" id="4_x5ium"]
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[ext_resource type="Script" path="res://addons/beehave/nodes/decorators/time_limiter.gd" id="5_012bh"]
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[ext_resource type="Script" path="res://scripts/wait_action.gd" id="5_xel2n"]
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[ext_resource type="Script" path="res://scripts/get_random_top_cell_action.gd" id="7_uo3i6"]
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[node name="EnemyBehaviorTree" type="Node"]
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script = ExtResource("1_b2pc4")
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[node name="ReturnBallSequence" type="Node" parent="."]
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[node name="MainSelector" type="Node" parent="."]
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script = ExtResource("2_xkd41")
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[node name="WaitSequence" type="Node" parent="MainSelector"]
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script = ExtResource("2_80fm4")
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[node name="IsIdle" type="Node" parent="ReturnBallSequence"]
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[node name="CanWait" type="Node" parent="MainSelector/WaitSequence"]
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script = ExtResource("4_x5ium")
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[node name="TimeLimiterDecorator" type="Node" parent="MainSelector/WaitSequence"]
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script = ExtResource("5_012bh")
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wait_time = 2.0
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[node name="Wait" type="Node" parent="MainSelector/WaitSequence/TimeLimiterDecorator"]
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script = ExtResource("5_xel2n")
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[node name="ReturnBallSequence" type="Node" parent="MainSelector"]
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script = ExtResource("2_80fm4")
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[node name="IsIdle" type="Node" parent="MainSelector/ReturnBallSequence"]
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script = ExtResource("3_5jur1")
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[node name="GetRandomTopCell" type="Node" parent="ReturnBallSequence"]
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script = ExtResource("4_ouqf7")
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[node name="GetRandomTopCell" type="Node" parent="MainSelector/ReturnBallSequence"]
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script = ExtResource("7_uo3i6")
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[node name="MoveToTargetAction" type="Node" parent="ReturnBallSequence"]
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[node name="MoveToTarget" type="Node" parent="MainSelector/ReturnBallSequence"]
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script = ExtResource("4_1on4v")
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8
scripts/can_wait_condition.gd
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8
scripts/can_wait_condition.gd
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@ -0,0 +1,8 @@
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class_name CanWaitCodition
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extends ConditionLeaf
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func tick(_actor, _blackboard):
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var num = randi_range(0, 1)
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if num == 0:
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return SUCCESS
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return FAILURE
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@ -1,4 +1,4 @@
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class_name GetRandomTopCell
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class_name GetRandomTopCellAction
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extends ActionLeaf
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func tick(actor, _blackboard):
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@ -1,5 +1,5 @@
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class_name IsIdleCondition
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extends ConditionLeaf
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func tick(actor, _blackboard):
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func tick(_actor, _blackboard):
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return SUCCESS
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@ -1,7 +1,7 @@
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class_name MoveToTargetAction
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extends ActionLeaf
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func before_run(actor, blackboard):
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func before_run(actor, _blackboard):
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actor.animation_player.play("walk")
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func tick(actor, _blackboard):
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@ -12,5 +12,5 @@ func tick(actor, _blackboard):
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return SUCCESS
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return RUNNING
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func after_run(actor, blackboard):
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func after_run(actor, _blackboard):
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actor.animation_player.stop()
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8
scripts/wait_action.gd
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8
scripts/wait_action.gd
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class_name WaitAction
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extends ActionLeaf
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func before_run(actor, _blackboard):
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actor.animation_player.play("idle")
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func tick(actor, blackboard):
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return RUNNING
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