diff --git a/scripts/player_walk_state.gd b/scripts/player_walk_state.gd index 7a3edce..dc96beb 100644 --- a/scripts/player_walk_state.gd +++ b/scripts/player_walk_state.gd @@ -8,7 +8,7 @@ func physics_update(_delta): var direction = get_input_direction() player.velocity = direction * player.speed - player.move_and_slide() # This method calculate with delta, we don’t need to do it. + player.move_and_slide() # This method calculate with delta, we don't need to do it. if player.velocity == Vector2.ZERO: state_machine.transition_to("Idle")