Fix enemy not idling
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@ -11,7 +11,7 @@ func tick(actor: Node, blackboard: Blackboard):
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actor.move_to(destination)
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actor.move_to(destination)
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if actor.position == destination:
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if actor.position == destination:
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actor.next_destination == null
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actor.next_destination = null
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return SUCCESS
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return SUCCESS
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return RUNNING
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return RUNNING
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