Instanciate a ball

Make the enemy throw a ball. It just instanciate a ball in the scene but
does not move it.
This commit is contained in:
Mathilde Grapin 2023-06-12 22:06:48 +02:00
parent 5970aa2ac2
commit 92ccf7279d
7 changed files with 143 additions and 48 deletions

15
scenes/ball.tscn Normal file
View file

@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://cy0ko2cawudia"]
[ext_resource type="Texture2D" uid="uid://dl8qfp3u18nkx" path="res://art/pilko.png" id="1_20u67"]
[sub_resource type="CircleShape2D" id="CircleShape2D_srlvs"]
radius = 5.0
[node name="Ball" type="Area2D"]
z_index = 1
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_20u67")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_srlvs")

View file

@ -1,50 +1,13 @@
[gd_scene load_steps=10 format=3 uid="uid://bktg1ypaav3q3"] [gd_scene load_steps=12 format=3 uid="uid://bktg1ypaav3q3"]
[ext_resource type="Texture2D" uid="uid://bbwsdd0jddmck" path="res://art/Pink_Monster_Walk_6.png" id="1_e5603"] [ext_resource type="Texture2D" uid="uid://bbwsdd0jddmck" path="res://art/Pink_Monster_Walk_6.png" id="1_e5603"]
[ext_resource type="Script" path="res://scripts/enemy.gd" id="1_l5lyv"] [ext_resource type="Script" path="res://scripts/enemy.gd" id="1_l5lyv"]
[ext_resource type="Texture2D" uid="uid://dylr4xf3far68" path="res://art/Pink_Monster_Idle_4.png" id="2_duxxr"] [ext_resource type="Texture2D" uid="uid://dylr4xf3far68" path="res://art/Pink_Monster_Idle_4.png" id="2_duxxr"]
[ext_resource type="Texture2D" uid="uid://bydnrc6ixlv8w" path="res://art/Pink_Monster_Throw_4.png" id="2_iscwr"]
[ext_resource type="PackedScene" uid="uid://b51tdt5kunai" path="res://scenes/enemy_behavior_tree.tscn" id="3_jk76t"] [ext_resource type="PackedScene" uid="uid://b51tdt5kunai" path="res://scenes/enemy_behavior_tree.tscn" id="3_jk76t"]
[sub_resource type="Animation" id="Animation_etqki"] [sub_resource type="Animation" id="Animation_ouyrp"]
resource_name = "walk" length = 0.001
length = 0.6
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("1_e5603")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [6]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5]
}
[sub_resource type="Animation" id="Animation_6vdwd"] [sub_resource type="Animation" id="Animation_6vdwd"]
resource_name = "idle" resource_name = "idle"
@ -87,25 +50,92 @@ tracks/2/keys = {
"values": [0, 1, 2, 3] "values": [0, 1, 2, 3]
} }
[sub_resource type="Animation" id="Animation_ouyrp"] [sub_resource type="Animation" id="Animation_etqki"]
length = 0.001 resource_name = "walk"
length = 0.6
loop_mode = 1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame") tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/keys = { tracks/0/keys = {
"times": PackedFloat32Array(0), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 1, "update": 1,
"values": [0] "values": [ExtResource("1_e5603")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [6]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5]
}
[sub_resource type="Animation" id="Animation_jt5bg"]
resource_name = "throw"
length = 0.4
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("2_iscwr")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [4]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
} }
[sub_resource type="AnimationLibrary" id="AnimationLibrary_gnukq"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_gnukq"]
_data = { _data = {
"RESET": SubResource("Animation_ouyrp"), "RESET": SubResource("Animation_ouyrp"),
"idle": SubResource("Animation_6vdwd"), "idle": SubResource("Animation_6vdwd"),
"throw": SubResource("Animation_jt5bg"),
"walk": SubResource("Animation_etqki") "walk": SubResource("Animation_etqki")
} }
@ -117,7 +147,7 @@ script = ExtResource("1_l5lyv")
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -16) position = Vector2(0, -16)
texture = ExtResource("2_duxxr") texture = ExtResource("2_iscwr")
flip_h = true flip_h = true
hframes = 4 hframes = 4

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://b51tdt5kunai"] [gd_scene load_steps=12 format=3 uid="uid://b51tdt5kunai"]
[ext_resource type="Script" path="res://addons/beehave/nodes/beehave_tree.gd" id="1_b2pc4"] [ext_resource type="Script" path="res://addons/beehave/nodes/beehave_tree.gd" id="1_b2pc4"]
[ext_resource type="Script" path="res://addons/beehave/nodes/composites/sequence.gd" id="2_80fm4"] [ext_resource type="Script" path="res://addons/beehave/nodes/composites/sequence.gd" id="2_80fm4"]
@ -8,7 +8,9 @@
[ext_resource type="Script" path="res://scripts/can_wait_condition.gd" id="4_x5ium"] [ext_resource type="Script" path="res://scripts/can_wait_condition.gd" id="4_x5ium"]
[ext_resource type="Script" path="res://addons/beehave/nodes/decorators/time_limiter.gd" id="5_012bh"] [ext_resource type="Script" path="res://addons/beehave/nodes/decorators/time_limiter.gd" id="5_012bh"]
[ext_resource type="Script" path="res://scripts/wait_action.gd" id="5_xel2n"] [ext_resource type="Script" path="res://scripts/wait_action.gd" id="5_xel2n"]
[ext_resource type="Script" path="res://scripts/can_throw_ball_condition.gd" id="7_qj5mg"]
[ext_resource type="Script" path="res://scripts/get_random_top_cell_action.gd" id="7_uo3i6"] [ext_resource type="Script" path="res://scripts/get_random_top_cell_action.gd" id="7_uo3i6"]
[ext_resource type="Script" path="res://scripts/throw_ball_action.gd" id="8_sunpr"]
[node name="EnemyBehaviorTree" type="Node"] [node name="EnemyBehaviorTree" type="Node"]
script = ExtResource("1_b2pc4") script = ExtResource("1_b2pc4")
@ -29,6 +31,15 @@ wait_time = 2.0
[node name="Wait" type="Node" parent="MainSelector/WaitSequence/TimeLimiterDecorator"] [node name="Wait" type="Node" parent="MainSelector/WaitSequence/TimeLimiterDecorator"]
script = ExtResource("5_xel2n") script = ExtResource("5_xel2n")
[node name="ThrowBallSequence" type="Node" parent="MainSelector"]
script = ExtResource("2_80fm4")
[node name="CanThrowBall" type="Node" parent="MainSelector/ThrowBallSequence"]
script = ExtResource("7_qj5mg")
[node name="ThrowBall" type="Node" parent="MainSelector/ThrowBallSequence"]
script = ExtResource("8_sunpr")
[node name="ReturnBallSequence" type="Node" parent="MainSelector"] [node name="ReturnBallSequence" type="Node" parent="MainSelector"]
script = ExtResource("2_80fm4") script = ExtResource("2_80fm4")

View file

@ -0,0 +1,7 @@
class_name CanThrowBallCondition
extends ConditionLeaf
func tick(actor, _blackboard):
if !actor.has_thrown_ball:
return SUCCESS
return FAILURE

View file

@ -3,6 +3,8 @@ extends CharacterBody2D
const Y_SPAWN_OFFSET = -8 const Y_SPAWN_OFFSET = -8
@export var speed = 80 @export var speed = 80
var has_thrown_ball = false
var ball_scene = preload("res://scenes/ball.tscn")
@onready var tile_map: TileMap = get_parent() @onready var tile_map: TileMap = get_parent()
@onready var animation_player = $AnimationPlayer @onready var animation_player = $AnimationPlayer
@onready var sprite = $Sprite2D @onready var sprite = $Sprite2D
@ -11,3 +13,8 @@ func _ready():
var spawn_cell: Vector2i = tile_map.get_top_spawn_cell() var spawn_cell: Vector2i = tile_map.get_top_spawn_cell()
position = tile_map.map_to_local(spawn_cell) position = tile_map.map_to_local(spawn_cell)
position.y += Y_SPAWN_OFFSET position.y += Y_SPAWN_OFFSET
func throw_ball():
var ball = ball_scene.instantiate()
ball.position = position
tile_map.add_child(ball)

View file

@ -0,0 +1,25 @@
class_name ThrowBallAction
extends ActionLeaf
var has_animation_finished = false
func before_run(actor, _blackboard):
actor.animation_player.animation_finished.connect(_on_animation_finished)
actor.animation_player.speed_scale = 0.8
func tick(actor, _blackboard):
actor.animation_player.play("throw")
if !has_animation_finished:
return RUNNING
else:
actor.throw_ball()
actor.has_thrown_ball = true
return SUCCESS
func after_run(actor, _blackboard):
actor.animation_player.play("idle")
actor.animation_player.speed_scale = 1
func _on_animation_finished(_anim_name):
has_animation_finished = true

View file

@ -4,5 +4,5 @@ extends ActionLeaf
func before_run(actor, _blackboard): func before_run(actor, _blackboard):
actor.animation_player.play("idle") actor.animation_player.play("idle")
func tick(actor, blackboard): func tick(_actor, _blackboard):
return RUNNING return RUNNING