Clean up player scripts

This commit is contained in:
Mathilde Grapin 2023-06-28 21:29:55 +02:00
parent a1e8f9b34d
commit a08afcb147
7 changed files with 75 additions and 75 deletions

View file

@ -8,11 +8,51 @@
[ext_resource type="Script" path="res://scripts/state_machine/state_machine.gd" id="6_hl63m"]
[ext_resource type="Script" path="res://scripts/player/states/player_idle_state.gd" id="7_0nfrc"]
[ext_resource type="Script" path="res://scripts/player/states/player_walk_state.gd" id="7_gcd3q"]
[ext_resource type="Script" path="res://scripts/player/states/player_throw_state.gd" id="9_atm3r"]
[ext_resource type="Script" path="res://scripts/player/states/player_hit_ball_state.gd" id="9_aqfsh"]
[sub_resource type="Animation" id="Animation_rh7n7"]
length = 0.001
[sub_resource type="Animation" id="Animation_gswgu"]
resource_name = "hit_ball"
length = 0.4
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("5_2s1mg")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [4]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
}
[sub_resource type="Animation" id="Animation_7igie"]
resource_name = "idle"
length = 0.4
@ -95,46 +135,6 @@ tracks/2/keys = {
"values": [0, 1, 2, 3, 4, 5]
}
[sub_resource type="Animation" id="Animation_gswgu"]
resource_name = "throw"
length = 0.4
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("5_2s1mg")]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [4]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
}
[sub_resource type="Animation" id="Animation_pjkea"]
resource_name = "walk"
length = 0.6
@ -179,9 +179,9 @@ tracks/2/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ldfyt"]
_data = {
"RESET": SubResource("Animation_rh7n7"),
"hit_ball": SubResource("Animation_gswgu"),
"idle": SubResource("Animation_7igie"),
"run": SubResource("Animation_xfiuh"),
"throw": SubResource("Animation_gswgu"),
"walk": SubResource("Animation_pjkea")
}
@ -189,7 +189,7 @@ _data = {
size = Vector2(21, 10)
[node name="Player" type="CharacterBody2D"]
collision_mask = 14
collision_mask = 6
script = ExtResource("1_fmx2p")
[node name="Sprite2D" type="Sprite2D" parent="."]
@ -225,9 +225,10 @@ script = ExtResource("7_0nfrc")
[node name="Walk" type="Node" parent="StateMachine"]
script = ExtResource("7_gcd3q")
[node name="Throw" type="Node" parent="StateMachine"]
script = ExtResource("9_atm3r")
[node name="HitBall" type="Node" parent="StateMachine"]
script = ExtResource("9_aqfsh")
[connection signal="collide_with_ball" from="." to="StateMachine/Idle" method="_on_player_collide_with_ball"]
[connection signal="animation_finished" from="AnimationPlayer" to="StateMachine/Throw" method="_on_animation_player_animation_finished"]
[connection signal="ball_starts_colliding" from="." to="StateMachine/Idle" method="_on_player_ball_starts_colliding"]
[connection signal="ball_stops_colliding" from="." to="StateMachine/Idle" method="_on_player_ball_stops_colliding"]
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_area_2d_body_exited"]