Cleanup player

This commit is contained in:
Mathilde Grapin 2023-07-01 13:29:18 +02:00
parent 4658bf304f
commit a9a9f05296

View file

@ -1,26 +1,18 @@
class_name Player
extends CharacterBody2D
const y_spawn_offset = -8
signal hit_ball
signal ball_starts_colliding
signal ball_stops_colliding
const Y_SPAWN_OFFSET = -8
@export var speed = 120
@onready var animation_player = $AnimationPlayer
@onready var sprite = $Sprite2D
@onready var tile_map: TileMap = get_parent()
func _ready():
var spawn_cell: Vector2i = tile_map.get_bottom_spawn_cell()
position = tile_map.map_to_local(spawn_cell) + Vector2(0, Y_SPAWN_OFFSET)
func _on_area_2d_body_entered(_body):
# As players Area2D only collide with balls
# We only enter this function after colliding with a ball
ball_starts_colliding.emit()
func _on_area_2d_body_exited(_body):
ball_stops_colliding.emit()
var spawn_cell = tile_map.get_bottom_spawn_cell()
position = tile_map.map_to_local(spawn_cell) + Vector2(0, y_spawn_offset)
func get_input_direction():
return Input.get_vector("move_left", "move_right", "move_up", "move_down")
@ -42,3 +34,11 @@ func play_hit_ball_animation():
animation_player.play("hit_ball")
await animation_player.animation_finished
animation_player.speed_scale = 1
func _on_area_2d_body_entered(_body):
# As players Area2D only collide with balls
# We only enter this function after colliding with a ball
ball_starts_colliding.emit()
func _on_area_2d_body_exited(_body):
ball_stops_colliding.emit()