extends CharacterBody2D @onready var tile_map: TileMap = get_parent() @onready var animation_player = $AnimationPlayer @export var speed = 80 var y_spawn_offset = -8 var destination: Vector2 = Vector2.ZERO func _ready(): var spawn_cell: Vector2i = tile_map.get_top_spawn_cell() position = tile_map.map_to_local(spawn_cell) position.y += y_spawn_offset