[gd_scene load_steps=6 format=3 uid="uid://b51tdt5kunai"] [ext_resource type="Script" path="res://addons/beehave/nodes/beehave_tree.gd" id="1_b2pc4"] [ext_resource type="Script" path="res://addons/beehave/nodes/composites/sequence.gd" id="2_80fm4"] [ext_resource type="Script" path="res://scripts/is_idle_condition.gd" id="3_5jur1"] [ext_resource type="Script" path="res://scripts/move_to_target_action.gd" id="4_1on4v"] [ext_resource type="Script" path="res://scripts/get_random_top_cell.gd" id="4_ouqf7"] [node name="EnemyBehaviorTree" type="Node"] script = ExtResource("1_b2pc4") [node name="ReturnBallSequence" type="Node" parent="."] script = ExtResource("2_80fm4") [node name="IsIdle" type="Node" parent="ReturnBallSequence"] script = ExtResource("3_5jur1") [node name="GetRandomTopCell" type="Node" parent="ReturnBallSequence"] script = ExtResource("4_ouqf7") [node name="MoveToTargetAction" type="Node" parent="ReturnBallSequence"] script = ExtResource("4_1on4v")