## The limiter will execute its child `x` amount of times. When the number of ## maximum ticks is reached, it will return a `FAILURE` status code. @tool @icon("../../icons/limiter.svg") class_name LimiterDecorator extends Decorator @onready var cache_key = 'limiter_%s' % self.get_instance_id() @export var max_count : float = 0 func tick(actor: Node, blackboard: Blackboard) -> int: var child = self.get_child(0) var current_count = blackboard.get_value(cache_key, 0, str(actor.get_instance_id())) if current_count == 0: child.before_run(actor, blackboard) if current_count < max_count: blackboard.set_value(cache_key, current_count + 1, str(actor.get_instance_id())) var response = child.tick(actor, blackboard) if can_send_message(blackboard): BeehaveDebuggerMessages.process_tick(child.get_instance_id(), response) if child is ConditionLeaf: blackboard.set_value("last_condition", child, str(actor.get_instance_id())) blackboard.set_value("last_condition_status", response, str(actor.get_instance_id())) if child is ActionLeaf and response == RUNNING: running_child = child blackboard.set_value("running_action", child, str(actor.get_instance_id())) return response else: child.after_run(actor, blackboard) return FAILURE func get_class_name() -> Array[StringName]: var classes := super() classes.push_back(&"LimiterDecorator") return classes