class_name Player extends CharacterBody2D signal hit signal collide_with_ball @export var speed = 120 var y_spawn_offset = -8 @onready var animation_player = $AnimationPlayer @onready var sprite = $Sprite2D @onready var tile_map: TileMap = get_parent() func _ready(): var spawn_cell: Vector2i = tile_map.get_bottom_spawn_cell() position = tile_map.map_to_local(spawn_cell) position.y += y_spawn_offset func _on_area_2d_body_entered(body: Node2D): # As player’s Area2D only collide with balls # We only enter this function after colliding with a ball collide_with_ball.emit()