[gd_scene load_steps=12 format=3 uid="uid://bktg1ypaav3q3"] [ext_resource type="Texture2D" uid="uid://bbwsdd0jddmck" path="res://art/Pink_Monster_Walk_6.png" id="1_e5603"] [ext_resource type="Script" path="res://scripts/enemy.gd" id="1_l5lyv"] [ext_resource type="Texture2D" uid="uid://dylr4xf3far68" path="res://art/Pink_Monster_Idle_4.png" id="2_duxxr"] [ext_resource type="Texture2D" uid="uid://bydnrc6ixlv8w" path="res://art/Pink_Monster_Throw_4.png" id="2_iscwr"] [ext_resource type="PackedScene" uid="uid://b51tdt5kunai" path="res://scenes/enemy_behavior_tree.tscn" id="3_jk76t"] [sub_resource type="Animation" id="Animation_ouyrp"] length = 0.001 [sub_resource type="Animation" id="Animation_6vdwd"] resource_name = "idle" length = 0.4 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [ExtResource("2_duxxr")] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:hframes") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [4] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3] } [sub_resource type="Animation" id="Animation_etqki"] resource_name = "walk" length = 0.6 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [ExtResource("1_e5603")] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:hframes") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [6] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5] } [sub_resource type="Animation" id="Animation_jt5bg"] resource_name = "throw" length = 0.4 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [ExtResource("2_iscwr")] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:hframes") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [4] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_gnukq"] _data = { "RESET": SubResource("Animation_ouyrp"), "idle": SubResource("Animation_6vdwd"), "throw": SubResource("Animation_jt5bg"), "walk": SubResource("Animation_etqki") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_rlijp"] size = Vector2(17, 10) [node name="Enemy" type="CharacterBody2D"] script = ExtResource("1_l5lyv") [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(0, -16) texture = ExtResource("2_iscwr") flip_h = true hframes = 4 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_gnukq") } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-0.5, -5) shape = SubResource("RectangleShape2D_rlijp") [node name="EnemyBehaviorTree" parent="." instance=ExtResource("3_jk76t")]