Mathilde Grapin
7038d29d87
Add simple player movement with a finite state machine. Add enemy that can move to target point. Add ground through a tilemap and wall that player and enemy cannot cross. |
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Owlet_Monster_Idle_4.png | ||
Owlet_Monster_Idle_4.png.import | ||
Owlet_Monster_Run_6.png | ||
Owlet_Monster_Run_6.png.import | ||
Owlet_Monster_Throw_4.png | ||
Owlet_Monster_Throw_4.png.import | ||
Owlet_Monster_Walk_6.png | ||
Owlet_Monster_Walk_6.png.import | ||
pilko.png | ||
pilko.png.import | ||
Pink_Monster_Walk_6.png | ||
Pink_Monster_Walk_6.png.import | ||
tile.png | ||
tile.png.import | ||
wall.png | ||
wall.png.import |