14 lines
441 B
GDScript
14 lines
441 B
GDScript
class_name GetRandomDestinationAction
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extends ActionLeaf
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func tick(actor: Node, blackboard: Blackboard):
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var rand_cell: Vector2i = actor.tile_map.get_random_top_cell()
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actor.tile_map.set_cell(0, Vector2i(rand_cell.x, rand_cell.y), 2, Vector2i(0, 0), 0) # debug purpose
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var destination = actor.tile_map.map_to_local(rand_cell)
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destination.y += actor.Y_SPAWN_OFFSET
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blackboard.set_value("destination", destination)
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return SUCCESS
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