bovido/addons/beehave/blackboard.gd
Mathilde Grapin 1aed988149 Add a behavior tree to the enemy
Add the Beehave addon.
Make the enemy do the same thing as before but with a behavior tree.
2023-06-12 16:48:35 +02:00

34 lines
1.1 KiB
GDScript

## The blackboard is an object that can be used to store and access data between
## multiple nodes of the behavior tree.
@icon("icons/blackboard.svg")
class_name Blackboard extends Node
var blackboard: Dictionary = {}
func keys() -> Array[String]:
var keys: Array[String]
keys.assign(blackboard.keys().duplicate())
return keys
func set_value(key: Variant, value: Variant, blackboard_name: String = 'default') -> void:
if not blackboard.has(blackboard_name):
blackboard[blackboard_name] = {}
blackboard[blackboard_name][key] = value
func get_value(key: Variant, default_value: Variant = null, blackboard_name: String = 'default') -> Variant:
if has_value(key, blackboard_name):
return blackboard[blackboard_name].get(key, default_value)
return default_value
func has_value(key: Variant, blackboard_name: String = 'default') -> bool:
return blackboard.has(blackboard_name) and blackboard[blackboard_name].has(key) and blackboard[blackboard_name][key] != null
func erase_value(key: Variant, blackboard_name: String = 'default') -> void:
if blackboard.has(blackboard_name):
blackboard[blackboard_name][key] = null