class_name Calendar extends Control @export var month_scene: PackedScene @onready var year_label = $CenterContainer/VBoxContainer/YearLabel @onready var year = $CenterContainer/VBoxContainer/Year @onready var period_manager = $PeriodManager var last_focused_day = null var new_focused_day = null var all_days = [] # Called when the node enters the scene tree for the first time. func _ready(): var current_year = Time.get_date_dict_from_system().year year_label.text = "%s" % current_year for i in range (1, 13): var month = month_scene.instantiate() month.year = current_year month.month = i month.day_toggled.connect(_on_day_toggled) month.fill_days.connect(_on_fill_days) year.add_child(month) for element in month.days.get_children(): if element is Day: all_days.append(element) func _on_day_toggled(date): # period_manager.add(date) # Update last focused day. var focused_node = get_viewport().gui_get_focus_owner() if focused_node is Day: last_focused_day = focused_node func _on_fill_days(shift_clicked_day): # Toogle day from last focused day to current day. # Assert that last focused day is different from date. if last_focused_day == null: return if shift_clicked_day == last_focused_day: return # Determine if date is before or after the last focused day. var first_day = last_focused_day if last_focused_day.is_before(shift_clicked_day) else shift_clicked_day var last_day = shift_clicked_day if first_day == last_focused_day else last_focused_day # Toggle days between the two days. var toggle = false for day in all_days: if first_day == day: toggle = true if toggle: day.set_pressed_no_signal(true) if last_day == day: return