bovido/scenes/enemy_behavior_tree.tscn

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[gd_scene load_steps=6 format=3 uid="uid://b51tdt5kunai"]
[ext_resource type="Script" path="res://addons/beehave/nodes/beehave_tree.gd" id="1_b2pc4"]
[ext_resource type="Script" path="res://addons/beehave/nodes/composites/sequence.gd" id="2_80fm4"]
[ext_resource type="Script" path="res://scripts/is_idle_condition.gd" id="3_5jur1"]
[ext_resource type="Script" path="res://scripts/move_to_target_action.gd" id="4_1on4v"]
[ext_resource type="Script" path="res://scripts/get_random_top_cell.gd" id="4_ouqf7"]
[node name="EnemyBehaviorTree" type="Node"]
script = ExtResource("1_b2pc4")
[node name="ReturnBallSequence" type="Node" parent="."]
script = ExtResource("2_80fm4")
[node name="IsIdle" type="Node" parent="ReturnBallSequence"]
script = ExtResource("3_5jur1")
[node name="GetRandomTopCell" type="Node" parent="ReturnBallSequence"]
script = ExtResource("4_ouqf7")
[node name="MoveToTargetAction" type="Node" parent="ReturnBallSequence"]
script = ExtResource("4_1on4v")