22 lines
587 B
GDScript
22 lines
587 B
GDScript
class_name Player
|
||
extends CharacterBody2D
|
||
|
||
signal hit
|
||
signal collide_with_ball
|
||
@export var speed = 120
|
||
var y_spawn_offset = -8
|
||
@onready var animation_player = $AnimationPlayer
|
||
@onready var sprite = $Sprite2D
|
||
@onready var tile_map: TileMap = get_parent()
|
||
|
||
func _ready():
|
||
var spawn_cell: Vector2i = tile_map.get_bottom_spawn_cell()
|
||
position = tile_map.map_to_local(spawn_cell)
|
||
position.y += y_spawn_offset
|
||
|
||
|
||
func _on_area_2d_body_entered(body: Node2D):
|
||
# As player’s Area2D only collide with balls
|
||
# We only enter this function after colliding with a ball
|
||
collide_with_ball.emit()
|