Add simple player movement with a finite state machine. Add enemy that can move to target point. Add ground through a tilemap and wall that player and enemy cannot cross. |
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|---|---|---|
| .. | ||
| enemy.gd | ||
| player.gd | ||
| player_idle_state.gd | ||
| player_state.gd | ||
| player_walk_state.gd | ||
| state.gd | ||
| state_machine.gd | ||
| tile_map.gd | ||