Mathilde Grapin
7038d29d87
Add simple player movement with a finite state machine. Add enemy that can move to target point. Add ground through a tilemap and wall that player and enemy cannot cross. |
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enemy.gd | ||
player.gd | ||
player_idle_state.gd | ||
player_state.gd | ||
player_walk_state.gd | ||
state.gd | ||
state_machine.gd | ||
tile_map.gd |